
There is a wonderful article linked to below on the American military operating drones by Graham Flanagan and Chris Panella
https://www.businessinsider.com/us-army-captain-says-top-drone-pilots-are-video-gamers-2025-8
Soldiers who regularly play video games are transferring those skills to flying drones, making them top pilots, a US Army captain told Business Insider.
Top Pilots!
Wow. When I was playing Pong in the early 1970’s, the idea that a video gamer might have a useful skill was very far fetched.
And yet here we are. Video games using their skills to defend the nation. Not a movie, not a cartoon but solid reality.
Here let quote some more from the article linked to above:
Transferable skills include the kind of hand-eye coordination that a gamer would have from playing with a controller and looking at a screen, which isn’t unlike flying a drone via a monitor or operating a first-person-view drone. The latter requires pilots to wear goggles similar to many of the commercially available virtual reality/augmented reality headsets. These present the world from the perspective of the camera on the drone.
Other skills include the ability to multitask, recognize patterns, maintain situational awareness, and comfortably interact with digital interfaces. Some studies have also shown that gamers have quicker reaction times and do well making decisions under pressure, potentially critical in high-stakes drone warfare.
So, the skills developed playing video games have direct practical benefits. What was once generally considered a waste of time is now in the right hands a valuable skill.
What are the business ethics implications?
At one time, it was revered wisdom that video gaming was an addictive habit that led nowhere and there was an implication that those who sold the games and wrote them were preying on the childish and weak minded among us.
That belief system, the idea that video games are an addictive and poisonous waste of time is still very much with us. I did a search on the Internet using Bing and got many, many sites claiming just that. Then I did a search on You Tube and got quite the variety of acidic anti-gaming sites that allege a dizzying variety of just awful consequences for playing these games.
(As a matter of honest disclosure, I regularly play Skyrim, Skyrim Special Edition, Fallout 4 and Civilization Five. I don’t just play them, I add online content to change the nature and form of the game. I extensively mod the first three and currently have 238 active mods on Fallout 4. It doesn’t very much look like the same game.)
Like many other elements in our culture particularly those continually changed by an evolving technology, what games are and what they mean is subject to change.
I think many individuals, both players and observers, are stuck at some point in the past.
Gaming is now divided in a wide variety of categories. There is the online novel where you live in a story and try to live it in the best way possible. The Japanese seem to write a lot of these. There is a long history of shooter games which hearken back to the very beginnings of video games, that is, the arcade machines. There are strategy games like the huge collection of Sid Meier’s Civilization games, as well as tactical and historical versions by the many copycats. And I could go on for some time, but that is another and much longer essay. The implications of this are simple, “Yes, video games can have harmful effects but they are also and often learning devices that provide real and substantial entertainment and sometimes skills.”
To further my teaching I have toyed for years with the idea of taking a gaming engine like the one in the Fallout series and writing a script in which a person searches the community for a business to build, a restaurant, a repair shop, a furniture store, etc., then has to find a location and financing, then they seek customers and eventually a positive monetary balance and a place in the community. I was planning on using real legal documents, businesses modeled on modern franchises and a litany of common business problems from employment difficulties to natural disaster to keep the story and give the flavor of reality to the game. I am firmly convinced this is how we will teach the basic concepts of business law and contracts in the near future.
In conclusion, video game skills are useful and transferable in the right circumstance. There are not too many of them right now. But technology is pushing us toward more gaming and more applications. A healthy amount of gaming might lead one to gainful employment or just useful skills.
You might get online and look at the incredible selection of video games and see if there is something that will help you build some skills or just some positive entertainment. It is a big world.






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